What's New

This page maintains a list of the most recently added parts of this website since June, 2003.


5/29/10: GridMapper, a Windows application for quickly drawing dungeons, here.

1/02/10: One-sheet on the "Target 20" system, a simple core mechanic for classic D&D, here.

8/11/09: Updated Original Edition Delta (v0.5), here.

6/06/09: Took out a broken link to D&D 3.5 change documents, and added a link to my own download of same here.

6/04/09: Updated Original Edition Delta (v0.4), here.

3/26/09: Updated Original Edition Delta (v0.3), here.

3/16/09: Added Original Edition Delta, OD&D house rules, here.

3/14/09: Add links to my blogs at AngryMath.com and Delta's D&D Hotspot (on the Essays and Gaming pages, respectively).

9/29/08: Added a Music page redirecting to Victor Bravo, the Pipelords, and Hurting Daniel.

9/27/08: Updated "Dan's Diminutive d20", to version 1.1, here.

9/08/08: Posted "Dan's Diminutive d20", minimal offshoot of the d20 System, here.

8/28/07: Updated the "Open Gaming Combat Simulator" to version 1.01, here.

8/08/07: Added the "Open Gaming Combat Simulator for Windows" program, used for starting CR estimations in D&D, here.

8/07/07: Put up a document of "Standard Party Statistics" for D&D playtests here.

7/13/07: Added "Dice Rolling Macros" for spreadsheets here.

1/21/07: Added "AD&D Fix-Up" page here.

12/17/06: Added primer on playing Starcraft d20 here.

12/04/06: "Gelatinous cube" monster pictures, here.

05/19/06: Added the front-page link to MySpace.com. Bloggy, networky goodness. :) Also updated my resume with newest courses, here.

04/05/06: Uploaded floor plans to "The Keep on the Borderlands", here.

09/02/05: I've moved from Boston to New York! Notice my new address on the ol' resume here.

08/15/05: A new spell for D&D, needed for numerous classic conversions: mask object, an illusion (glamer) that permanently hides a single object.

07/11/05: Revised version of D&D 3.0 NPC Generator, here.

06/21/05: Uploaded a new version of the "d20 System Monster QuickStats" spreadsheet, with average hit points included, here.

06/15/05: A version of the Puyo-Puyo game, in Java, here.

06/09/05: Uploaded new "generic counters" for any type of D&D monster, here.

06/08/05: Uploaded a new version of the D&D "Monster Monograph", here, and a new version of the C++ library "Dice" here.

06/01/05: Reset the Guest Book to get rid of a bunch of spammed entries (now defunct).

05/26/05: Rules for the TV show The Apprentice, here.

02/25/05: Added my assembly-language dice-rolling program "roll" (only 221 bytes), here.

01/11/05: "A Look Inside the Mind of the Dan", 70 words and pictures to show where my brain is at most of the time, here.

01/09/05: A short record of "Object-Oriented Design Principles", thoughts on what makes for a powerful object-oriented program design after finishing a small board game project, here.

09/05/04: An essay called "See Your Papers?", here.

07/24/04: Added to the Software page: a SimEarth .PLA-to-.BMP height map converter (Pla2Bmp), and the minimal Bitmap module C++ source code it uses, here.

07/16/04: Added a page for suggestions on how to convert classic Marvel Super Heroes RPG characters to the d20-style Mutants and Masterminds game system, here.

05/31/04: Added a version of Jamis Buck's 3.0 NPC Generator which I have modified. Included a version of Sean K. Reynold's gear-generator spreadsheet. Source code provided. You can find all that here.

05/02/04: Updated the C++ source code modules at the bottom of this page.

03/07/04: Updated "Math Formulas for D&D" with corrections, here. Now saved as an RTF file.

10/05/03: Added some recent D&D discussions. An essay on why I say "Thumbs Down to 3.5 Edition" is here. New developments in the great "Caster Level" debate can be found here.

6/21/03: Re-organized the links on the main page. Created a single page for gaming, here. Added a compilation of mathematical formulas in D&D, here, in PDF format 'cuz that's what all the kids seem to like these days.


This page last updated on 5/29/10. E-mail your comments here.
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