- abbreviation - Variable in class ClassType
-
Abbreviation for this class.
- Ability - Enum in <Unnamed>
-
Ability scores enumeration and methods.
- Ability() - Constructor for enum Ability
-
- Ability.BonusType - Enum in <Unnamed>
-
- ABILITY_DICE - Static variable in class Character
-
Dice for ability scores.
- abilityScore - Variable in class Character
-
The six ability scores.
- abilityString() - Method in class Character
-
String representation of all ability scores.
- add(Monster) - Method in class Party
-
- addAllFeats() - Method in class ClassRecord
-
Choose all feats for new character.
- addCondition(SpecialAbility.SpecialType) - Method in class Monster
-
Add a condition suffered from a special ability.
- addEquipment(Equipment) - Method in class Character
-
- addFeat() - Method in class Character
-
Add a random feat to this character.
- addition - Variable in class Dice
-
Addition to the dice (negative = subtraction).
- addLevel() - Method in class ClassRecord
-
Increment the level.
- addToKillTally(Monster) - Method in class Arena
-
Add to the kill tally for winning monster type.
- addToKillTally(int) - Method in class Monster
-
Add to kill tally.
- addXP(int) - Method in class Character
-
Add XP to the first character class.
- addXP(int, int) - Method in class Character
-
Add XP to a specified character class.
- addXP(int) - Method in class ClassRecord
-
Add XP to this class.
- addXP(int) - Method in class Monster
-
- adjustForPrimeReq(int, ClassRecord) - Method in class Character
-
Adjust XP award for the class prime requisite.
- advancedHpInc - Variable in class ClassType
-
Hit points added after max dice.
- advancedXpInc - Variable in class ClassType
-
XP increment needed for advanced levels.
- Alignment - Enum in <Unnamed>
-
Alignment enumeration.
- Alignment() - Constructor for enum Alignment
-
- alignment - Variable in class Monster
-
- alignStr - Variable in class MenType
-
- allowFeats - Static variable in class Character
-
Allow feats?
- allowFeats() - Static method in class Character
-
Are we allowing optional feats?
- allowSave() - Method in class SpecialAbility
-
Do we optionally allow a save against this ability?
- APPLY_BONUS_XP - Static variable in class Character
-
Whether we apply the prime-requisite XP bonus.
- Arena - Class in <Unnamed>
-
Arena of battling gladiators (fighters).
- Arena() - Constructor for class Arena
-
Constructor.
- Arena(Arena.ArenaType, int) - Constructor for class Arena
-
Constructor (set type, size).
- Arena.ArenaType - Enum in <Unnamed>
-
- ARENA_TYPE - Variable in class Arena
-
- arenaType - Variable in class Arena
-
Arena type being run.
- ArenaType() - Constructor for enum Arena.ArenaType
-
- Armor - Class in <Unnamed>
-
Armor on a character.
- Armor(Armor.Type, int, int, int) - Constructor for class Armor
-
Constructor (all fields)
- Armor(Armor) - Constructor for class Armor
-
Constructor (copy)
- armor - Variable in class Character
-
Armor worn.
- Armor.Type - Enum in <Unnamed>
-
- armorClass - Variable in class Monster
-
- armorType - Variable in class Armor
-
Type of armor.
- assembleMen() - Method in class Marshal
-
Main method.
- atkBonusDenom - Variable in class ClassType
-
Attack bonus denominator.
- atkBonusNumer - Variable in class ClassType
-
Attack bonus numerator.
- Attack - Class in <Unnamed>
-
Attack routine specification (sword, claw, rock, etc.).
- Attack(String, int, int, Dice) - Constructor for class Attack
-
Constructor (full fields).
- Attack(int, int, int) - Constructor for class Attack
-
Constructor (rate, bonus, damage dice).
- Attack(int, int) - Constructor for class Attack
-
Constructor (bonus, damage dice).
- attack - Variable in class Monster
-
- attackBonus() - Method in class ClassRecord
-
Return the base attack bonus for this class/level.
- awardXP(Monster, Monster) - Method in class Arena
-
Award XP for victory to winning monster.
- awardXP(Monster, int) - Method in class Arena
-
Award XP and magic to one creature/character.
- canAttack(Monster) - Method in class Monster
-
Can we feasibly attack this target?
- casterString() - Method in class Marshal
-
String descriptor of spellcasters.
- category - Variable in class MenType
-
- CHANCE_FEMALE - Variable in class NameGenerator
-
Chance for female name.
- Character - Class in <Unnamed>
-
One character (player or non-player personae).
- Character(String, String, String, int, Alignment) - Constructor for class Character
-
Constructor (single class, no equipment).
- character - Variable in class ClassRecord
-
Character reference.
- Character.Feat - Enum in <Unnamed>
-
Optional OED fighter feats.
- charmer - Variable in class Monster
-
- checkBreathWeapon(Party) - Method in class Monster
-
Check for a breath weapon attack.
- checkConstriction() - Method in class Monster
-
Constrict host if appropriate.
- checkDamageReduction(Monster, int) - Method in class Monster
-
Check for damage reduction on target.
- checkDrainBlood() - Method in class Monster
-
Drain blood from host if appropriate.
- checkMagicArmsBoost(int) - Method in class Character
-
Make rolls to possibly boost magic arms.
- checkMagicArmsBoost(int) - Method in class Monster
-
- checkRegeneration() - Method in class Monster
-
Regenerate hit points if appropriate.
- checkSpecialOnHit(Monster, int, boolean) - Method in class Monster
-
Check for special ability triggers when we hit.
- checkSummoning(Party) - Method in class Monster
-
Check if we can summon minions to a party.
- CLASS_INDEX_FILE - Variable in class ClassIndex
-
Name of file with class information.
- ClassIndex - Class in <Unnamed>
-
Index of supported character class types (singleton pattern).
- ClassIndex() - Constructor for class ClassIndex
-
Constructor (read from dedicated file).
- classList - Variable in class Character
-
List of classes with XP scores.
- className - Variable in class SavingThrows.SaveRecord
-
- ClassRecord - Class in <Unnamed>
-
Record of one class gained by a character (XP, level, hit points, etc.).
- ClassRecord(Character, ClassType, int) - Constructor for class ClassRecord
-
Constructor (by ClassInfo, level, random hit points).
- classString() - Method in class Character
-
String representation of all class and levels.
- classType - Variable in class ClassRecord
-
Class type for this class.
- ClassType - Class in <Unnamed>
-
One RPG character class type (fighter, thief, wizard, etc.).
- ClassType(String[], String[][]) - Constructor for class ClassType
-
Constructor (from String arrays).
- classTypeList - Variable in class ClassIndex
-
Array of ClassInfo records.
- clearFallen() - Method in class Party
-
Clear out the list of fallen.
- clearTimesMeleed() - Method in class Monster
-
- clearTimesMeleed() - Method in class Party
-
Clear records of attacks taken.
- COMMA - Static variable in class CSVReader
-
Standard delimiter for a CSV file (comma).
- compareTo(Monster) - Method in class Monster
-
Compare to another monster by hit dice.
- Component(int, String) - Constructor for class MenType.Component
-
- composition - Variable in class MenType
-
- computeArmorClass() - Method in class Character
-
Get adjusted armor class.
- computeAttack() - Method in class Character
-
Get weapon-based melee attack routine.
- computeMoveInches() - Method in class Character
-
Get movement based on armor.
- computeXPBase(Dice) - Method in class XPTable
-
Compute base XP by HD * 100, as per Vol-1.
- conditionList - Variable in class Monster
-
- countAsterisks(String) - Method in class Monster
-
Count asterisks in a string (e.g., for XP bonus).
- countMenAboveLevel(int) - Method in class Arena
-
Counts fighters at a given level or above.
- createComponents(int) - Method in class MenType
-
Create separate unit components for this type of men.
- createFromString(String) - Static method in class SpecialAbility
-
Create new special ability from string.
- createRandomAbilityScores() - Method in class Character
-
Creates random ability scores.
- CSVReader - Class in <Unnamed>
-
CSV-file reader help functions.
- CSVReader() - Constructor for class CSVReader
-
- get(int) - Method in class ClassIndex
-
- get(int) - Method in class Party
-
- getAbbreviation() - Method in class ClassType
-
Get the class abbreviation.
- getAbilityBonus(Ability) - Method in class Character
-
Get an ability score bonus/modifier.
- getAbilityScore(Ability) - Method in class Character
-
Get an ability score.
- getAC() - Method in class Monster
-
- getAdd() - Method in class Dice
-
- getAlignment() - Method in class Monster
-
- getArmor() - Method in class Character
-
- getArmorClass() - Method in class Monster
-
- getArmorType() - Method in class Armor
-
- getAttack() - Method in class Monster
-
- getAttackBonus(int) - Method in class ClassType
-
Compute the attack bonus.
- getBaseArmor() - Method in class Armor
-
- getBaseDamage() - Method in class Weapon
-
- getBonus(int) - Static method in enum Ability
-
Gives the bonus for a given ability score.
- getBonus() - Method in class Attack
-
- getBonus_BX(int) - Static method in enum Ability
-
BX-style bonus for a given ability score.
- getBonus_OED(int) - Static method in enum Ability
-
OED-style bonus for a given ability score.
- getCategory() - Method in class MenType
-
- getCategory(String) - Method in class MenTypeList
-
Get a MenType from string description.
- getClassType() - Method in class ClassRecord
-
- getDamage() - Method in class Attack
-
- getExperienceReq(int) - Method in class ClassType
-
Compute the experience required for a level.
- getExperienceReqNext(int) - Method in class ClassType
-
Get the experience required for the following level.
- getFallen(int) - Method in class Party
-
- getHandsUsed() - Method in class Weapon
-
- getHD() - Method in class Monster
-
- getHitDice() - Method in class ClassRecord
-
Get adjusted hit dice for this class.
- getHitDice() - Method in class Monster
-
- getHitDiceInc(int) - Method in class ClassType
-
Returns added hit dice at a given level.
- getHitDiceNum() - Method in class Character
-
Get raw number of hit dice.
- getHitDiceNum() - Method in class Monster
-
- getHitDiceTotal(int) - Method in class ClassType
-
Returns total hit dice at a given level.
- getHitDiceType() - Method in class ClassType
-
Get the hit dice type.
- getHitPoints() - Method in class ClassRecord
-
- getHitPoints() - Method in class Monster
-
- getHost() - Method in class Monster
-
- getHP() - Method in class Monster
-
- getInLairPct() - Method in class Monster
-
- getInstance() - Static method in class ClassIndex
-
Access the singleton class instance.
- getInstance() - Static method in class MenTypeList
-
Access the singleton class instance.
- getInstance() - Static method in class NameGenerator
-
Access the singleton class instance.
- getInstance() - Static method in class SavingThrows
-
Access the singleton class instance.
- getInstance() - Static method in class XPTable
-
Access the singleton class instance.
- getKillTally() - Method in class Monster
-
- getLeaderArmor() - Method in class MenType
-
- getLevel() - Method in class Character
-
Get highest class level.
- getLevel() - Method in class ClassRecord
-
- getLevel() - Method in class Monster
-
- getLevelFromTitle(String) - Method in class ClassType
-
Get the level indicated by a given title.
- getMagicBonus() - Method in class Equipment
-
- getMagicHitLevel() - Method in class Character
-
Find what level of magic-to-hit we can strike.
- getMagicHitLevel() - Method in class Monster
-
Find what level of magic-to-hit we can strike.
- getMaterial() - Method in class Weapon
-
- getMaxHitPoints() - Method in class Monster
-
- getMaxMove() - Method in class Armor
-
- getMode() - Method in class XPTable
-
Get the XP award mode.
- getMoveInches() - Method in class Monster
-
- getMul() - Method in class Dice
-
- getMV() - Method in class Monster
-
- getName() - Method in class Attack
-
- getName() - Method in class ClassType
-
Get the class name.
- getName() - Method in class Equipment
-
- getName() - Method in class Monster
-
- getNotes() - Method in class MenType
-
- getNum() - Method in class Dice
-
- getNumberAppearing() - Method in class Monster
-
- getParam() - Method in class SpecialAbility
-
- getPrimeRequisite() - Method in class ClassType
-
Get the prime requisite.
- getRandom() - Method in class NameGenerator
-
Get a random name.
- getRate() - Method in class Attack
-
- getRecordByNum(int) - Method in class XPTable
-
Get record by high hit die number.
- getRecordByText(String) - Method in class XPTable
-
Get record by hit dice text.
- getSaveAsClass() - Method in class ClassType
-
Get the name of the class that we save as.
- getSaveRecord(String, int) - Method in class SavingThrows
-
Find the correct SaveRecord for this class/level.
- getSaveTarget(SavingThrows.SaveType, String, int) - Method in class SavingThrows
-
Get the target score for a saving throw.
- getShield() - Method in class Character
-
- getSides() - Method in class Dice
-
- getSumLevels() - Method in class Party
-
Get total levels in the party.
- getTableLevel() - Method in class Monster
-
- getTimesMeleed() - Method in class Monster
-
- getTitleFromLevel(int) - Method in class ClassType
-
Get the title for a given level.
- getTopClass() - Method in class Character
-
Get highest level class.
- getTreasureType() - Method in class Monster
-
- getType() - Method in class Monster
-
- getType() - Method in class SpecialAbility
-
- getTypeFromName(String) - Method in class ClassIndex
-
Get ClassType for a given class name.
- getTypeFromTitle(String) - Method in class ClassIndex
-
Get ClassType for a given class title.
- getWeapon() - Method in class Character
-
- getWeapon() - Method in class Monster
-
- getXP() - Method in class ClassRecord
-
- getXPAward() - Method in class Monster
-
Get the XP award value for defeating this monster.
- getXPAward(Monster) - Method in class XPTable
-
Get XP award for one monster.
- getXPRecord(Dice) - Method in class XPTable
-
Lookup XP record in table, as per Sup-I.
- getXpSpecialAwards() - Method in class Monster
-
- getXPSupI(Monster) - Method in class XPTable
-
Get total XP for monster as per Sup-I.
- getXPVol1(Monster) - Method in class XPTable
-
Get total XP for monster as per Vol-1.
- magicBonus - Variable in class Equipment
-
Magic bonus value.
- main(String[]) - Static method in class Arena
-
Main application method.
- main(String[]) - Static method in class Attack
-
Main test function.
- main(String[]) - Static method in class Character
-
Main test method.
- main(String[]) - Static method in class ClassIndex
-
Main test method.
- main(String[]) - Static method in class CSVReader
-
Main test function.
- main(String[]) - Static method in class Dice
-
Main test function.
- main(String[]) - Static method in class Marshal
-
Main test method.
- main(String[]) - Static method in class MenTypeList
-
Main test method.
- main(String[]) - Static method in class Monster
-
Main test method.
- main(String[]) - Static method in class SavingThrows
-
Main test method.
- main(String[]) - Static method in class SpecialAbility
-
Main test function.
- main(String[]) - Static method in class XPTable
-
Main test method.
- makeLineFromStrings(String...) - Static method in class CSVReader
-
Make a CSV line from strings (for writing)
- makeSpecialAttack(Party) - Method in class Monster
-
Make a special attack on an enemy party.
- makeSpecialAttacks(Party) - Method in class Party
-
Make special attacks against an enemy party.
- makeType(Armor.Type) - Static method in class Armor
-
Create a new armor of a given type.
- Marshal - Class in <Unnamed>
-
Marshals given types of men, including leaders.
- Marshal() - Constructor for class Marshal
-
Constructor.
- material - Variable in class Weapon
-
Material.
- Material() - Constructor for enum Weapon.Material
-
- MAX_LEVEL - Variable in class Arena
-
- MAX_MAGIC_BONUS - Static variable in class Equipment
-
Maximum magic bonus allowed.
- MAX_MELEERS - Static variable in class Monster
-
Maximum enemies who can melee us at once.
- maxDamageVsMonster(Monster) - Method in class Character
-
Compute max damage against a given monster.
- maxHitPoints - Variable in class Monster
-
- maxMovement - Variable in class Armor
-
Max movement allowed.
- maxRoll() - Method in class Dice
-
Compute the maximum possible roll.
- members - Variable in class Party
-
List of party members.
- menTotal - Variable in class Marshal
-
Number of men in force.
- menType - Variable in class Marshal
-
Type of men to construct.
- MenType - Class in <Unnamed>
-
One type of NPC men encounter.
- MenType(String[]) - Constructor for class MenType
-
Constructor (from string array)
- MenType.Component - Class in <Unnamed>
-
Unit component
- MenTypeList - Class in <Unnamed>
-
List of NPC men encounters.
- MenTypeList() - Constructor for class MenTypeList
-
Constructor (read from dedicated file).
- MENTYPES_FILE - Variable in class MenTypeList
-
Name of file with information.
- minLevel - Variable in class SavingThrows.SaveRecord
-
- Monster - Class in <Unnamed>
-
Monster (hostile or benign creature).
- Monster(int, int, int) - Constructor for class Monster
-
Constructor (primitive stats).
- Monster(int, int, int, int, int) - Constructor for class Monster
-
Constructor (primitive stats, attack rate, damage dice).
- Monster(String, String, Alignment, int, int, Dice, Attack) - Constructor for class Monster
-
Constructor (most fields; no special abilities).
- Monster(String[]) - Constructor for class Monster
-
Constructor (from String array).
- Monster(Monster) - Constructor for class Monster
-
Constructor (copy).
- MONSTER_MATRIX_MODIFIER - Variable in class Arena
-
- moveInches - Variable in class Monster
-
- multiplier - Variable in class Dice
-
Multiplier to the dice (negative = divisor).
- random() - Static method in enum Alignment
-
Return a random alignment.
- random - Static variable in class Dice
-
Random number generator.
- random() - Method in class Party
-
Pick a random party member.
- randomGroup(int) - Method in class Party
-
Get a random subset of this party.
- randomMelee() - Method in class Party
-
Pick a target for melee.
- randomPrimary() - Static method in class Weapon
-
Make a random primary melee weapon.
- randomSecondary() - Static method in class Weapon
-
Make a random secondary melee weapon.
- rate - Variable in class Attack
-
Rate of attacks per round.
- readFile(String) - Static method in class CSVReader
-
Read in a text file.
- recruitNewFighters() - Method in class Arena
-
Fill out the fighter list.
- REPORT_ALL_FIGHTERS - Variable in class Arena
-
- REPORT_LEVEL - Variable in class Arena
-
- REPORT_MONSTER_KILLS - Variable in class Arena
-
- REPORT_PLAY_BY_PLAY - Static variable in class FightManager
-
- reportAllFighters() - Method in class Arena
-
Print all of the fighters (for testing small groups).
- reportFighterStatistics() - Method in class Arena
-
Generate and print statistics for all the fighters.
- reportGrunts() - Method in class Marshal
-
Generate and report on grunt-types.
- reportHeader() - Method in class Marshal
-
Generate and report unit header.
- reportLeaders() - Method in class Marshal
-
Generate and report on leader-types.
- reportMonsterKills() - Method in class Arena
-
Prints number killed by each monster type.
- reportNotes() - Method in class Marshal
-
Generate and report miscellaneous notes.
- reportPlayByPlay(Party, Party) - Static method in class FightManager
-
Report play-by-play.
- reportRoll() - Method in class Dice
-
Get a string description of a roll.
- reportVictory(Party) - Static method in class FightManager
-
Report victory.
- roll(int) - Static method in class Dice
-
Roll one die from a static context.
- roll() - Method in class Dice
-
Rolls the dice.
- rollFullHitPoints() - Method in class ClassRecord
-
Roll full hit points from start to current level.
- rollHitPoints() - Method in class Monster
-
Roll hit points from hit dice.
- rollNewHitPoints(int) - Method in class ClassRecord
-
Add hit points for a given level.
- rollPlus(int) - Method in class Dice
-
Rolls the dice with added modifier.
- rollSave(SavingThrows.SaveType, int) - Method in class Character
-
Roll a saving throw with modifier.
- rollSave(SavingThrows.SaveType) - Method in class Monster
-
Roll a saving throw with no modifier.
- rollSave(SavingThrows.SaveType, int) - Method in class Monster
-
Roll a saving throw with modifier.
- rollSave(SavingThrows.SaveType, String, int, int) - Method in class SavingThrows
-
Roll a saving throw with a modifier.
- rollSave(SavingThrows.SaveType, String, int) - Method in class SavingThrows
-
Roll a saving throw without a modifier.
- ROTTING_DISEASE_SAVE - Static variable in class SpecialAbility
-
Allow a save versus rotting disease?
- runArena() - Method in class Arena
-
Run the arena's top-level algorithm.
- runOneCycle() - Method in class Arena
-
Run one cycle of fights for the whole list.
- saveAsClass - Variable in class ClassType
-
Save as this class.
- SaveRecord(String[]) - Constructor for class SavingThrows.SaveRecord
-
- saveScore - Variable in class SavingThrows.SaveRecord
-
- SaveType() - Constructor for enum SavingThrows.SaveType
-
- SAVING_THROWS_FILE - Variable in class SavingThrows
-
Name of file with saving throw scores.
- SavingThrows - Class in <Unnamed>
-
Saving throws table (singleton pattern).
- SavingThrows() - Constructor for class SavingThrows
-
Constructor (read from dedicated file).
- SavingThrows.SaveRecord - Class in <Unnamed>
-
- SavingThrows.SaveType - Enum in <Unnamed>
-
Saving throw types.
- setAdd(int) - Method in class Dice
-
- setAlignment(Alignment) - Method in class Monster
-
- setArmor(Armor) - Method in class Character
-
Set armor worn.
- setBaseArmor(Armor.Type) - Method in class Arena
-
Set the base armor type.
- setBaseWeapon(Weapon) - Method in class Arena
-
Set the base weapon type.
- setBasicEquipment() - Method in class Character
-
Set basic equipment by top class.
- setBonus(int) - Method in class Attack
-
- setCharmed(Monster) - Method in class Monster
-
Indicate that we are charmed by some other creature.
- setFeatUsage(boolean) - Static method in class Character
-
Set if we should be using optional feats.
- setHitPointsToMax() - Method in class Monster
-
Set hit points to maxHitPoints.
- setHost(Monster) - Method in class Monster
-
Attach ourselves to some creature (e.g., blood drain).
- setMagicBonus(int) - Method in class Equipment
-
- setMode(XPTable.XPMode) - Method in class XPTable
-
Set the XP award mode.
- setMul(int) - Method in class Dice
-
- setNum(int) - Method in class Dice
-
- setRate(int) - Method in class Attack
-
- setShield(Armor) - Method in class Character
-
Set shield carried.
- setSides(int) - Method in class Dice
-
- setType(String) - Method in class Monster
-
- sheatheWeapon() - Method in class Character
-
Sheathe weapon in hand back to equipment.
- sheatheWeapon() - Method in class Monster
-
- shield - Variable in class Character
-
Shield held.
- shuffleMembers() - Method in class Party
-
Shuffle the list of members.
- sides - Variable in class Dice
-
Sides on the dice.
- silverDagger() - Static method in class Weapon
-
Make a silver dagger.
- singleAttack(Attack, Monster, boolean) - Method in class Monster
-
Make one attack on another creature.
- size() - Method in class ClassIndex
-
- size() - Method in class Party
-
- sizeFallen() - Method in class Party
-
- sortMembers() - Method in class Party
-
Sort the list of members.
- spawn() - Method in class Monster
-
Spawn a new monster of this type, with different hit points.
- SpecialAbility - Class in <Unnamed>
-
Special abilities for monsters.
- SpecialAbility(SpecialAbility.SpecialType) - Constructor for class SpecialAbility
-
Constructor (no param).
- SpecialAbility(SpecialAbility.SpecialType, int) - Constructor for class SpecialAbility
-
Constructor (all fields).
- SpecialAbility.SpecialType - Enum in <Unnamed>
-
Enumeration for different special ability types.
- specialAdd - Variable in class XPTable.XPRecord
-
- specialList - Variable in class Monster
-
- specialString() - Method in class Monster
-
Identify special abilities as a string.
- SpecialType() - Constructor for enum SpecialAbility.SpecialType
-
- splitLine(String) - Static method in class CSVReader
-
Split one line with proper quote handling.
- splitLineNoQuotes(String) - Static method in class CSVReader
-
Split one line with no quote-handling (for testing)
- START_LEVEL - Variable in class Arena
-
- swordsOnly - Variable in class Marshal
-
Force all leaders to carry swords.
- tableLevel - Variable in class Monster
-
- takeDamage(int) - Method in class Monster
-
Take damage (minimum 0 hp).
- takeTurn(Party) - Method in class Party
-
Have each member take its turn against an enemy.
- targetsTable - Variable in class SavingThrows
-
Table of saving throw targets.
- timesMeleed - Variable in class Monster
-
- titles - Variable in class ClassType
-
Array of level titles.
- toString() - Method in class Attack
-
Identify this object as a string.
- toString() - Method in class Character
-
Identify this object as a string.
- toString() - Method in class ClassRecord
-
Identify this object as a string.
- toString() - Method in class ClassType
-
Identify this object as a string.
- toString() - Method in class Dice
-
Identify this object as a string.
- toString() - Method in class Equipment
-
Identify this object as a string.
- toString() - Method in class MenType
-
Identify this object as a string.
- toString() - Method in class MenTypeList
-
Identify this object as a string.
- toString() - Method in class Monster
-
Identify this object as a string.
- toString() - Method in class Party
-
Identify this object as a string.
- toString() - Method in class SavingThrows.SaveRecord
-
- toString() - Method in class SpecialAbility
-
Identify this object as a string.
- toString() - Method in class Weapon
-
Identify this object as a string.
- toString() - Method in class XPTable.XPRecord
-
- totalXP() - Method in class Character
-
Returns total XP (sum over all classes).
- totalXPAward(Monster) - Method in class Arena
-
Compute total XP award from monster + treasure.
- treasureType - Variable in class Monster
-
- trimTrailingDelimit(String) - Static method in class CSVReader
-
Trim off trailing delimiters of a string.
- Type() - Constructor for enum Armor.Type
-
- type - Variable in class Monster
-
- type - Variable in class SpecialAbility
-
Type of special ability.
- typeList - Variable in class MenTypeList
-
List of MenTypes.
- valueOf(String) - Static method in enum Ability.BonusType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum Ability
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum Alignment
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum Arena.ArenaType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum Armor.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum Character.Feat
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum SavingThrows.SaveType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum SpecialAbility.SpecialType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum Weapon.Material
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum XPTable.XPMode
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum Ability.BonusType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum Ability
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum Alignment
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum Arena.ArenaType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum Armor.Type
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum Character.Feat
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum SavingThrows.SaveType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum SpecialAbility.SpecialType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum Weapon.Material
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum XPTable.XPMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.